Post by matheus liddell. on Oct 25, 2007 20:39:37 GMT -5
PHYSICAL CHARACTERISTICS
MASTER VAMPIRES - at the moment we do not accept 'master vampire' applications.
Vampires are extremely strong - even the new dead are capable of lifting cars.
Vampires are faster than most humans, but it is difficult to tell how much faster. In most cases where a vampire appears to teleport or move with blinding speed, the vampire has actually used its "mind tricks" to conceal its movement.
Vampires' senses of hearing and smell are also very strong.
Vampires are able to appear human only after years of practice. Newly made vampires have difficulty smiling without showing their fangs, and feel as if they are made from carved wood.
Vampires have the ability to remain completely still, expressionless, and silent. New vampires learn this as they age, while older vampires use this often for effect.
Mental Powers
Vampires have a variety of mental powers, most of which depend on eye contact.
"Rolling": Vampires can "roll" victims by making eye contact. "Rolling" typically refers to a temporary hypnotic state that vampires can use to conceal their movements, giving them the illusion of instantaneous movement, to give commands to the victim, or to reduce the pain of a vampire's bite. Victims with supernatural power, such as other vampires, and lycanthropes, display varying amounts of resistance to this technique, but most people avoid the technique by not looking vampires directly in the eyes.
"Deep rolling": Given time, a sufficiently powerful vampire can put a victim into an effectively permanent hypnotic state. Vampires sometimes pretend to release a rolled human to appease the police, but if they have been "deep rolled" they can still recall them.
Mass hypnosis: Some vampires are able to exert a hypnotic effect over an entire crowd. Mass hypnosis does not have the same permanent effects as "deep rolling". Mass hypnosis is not a widely known vampire power, and has its limits. This form of "mind control" is the only one currently considered legal.
Vampire's bite: A vampire's bite can (but does not always) provide the vampire with mental control over the victim. A vampire's bite can be sexual.
Empathy: Vampires refer to being able to "smell" emotions such as fear and lust, and some vampires are able to detect lies. It is not clear precisely how much of this ability involves literal scent and how much involves mental powers.
MASTER VAMPIRES - at the moment we do not accept 'master vampire' applications.
After a few centuries, some vampires reach "master vampire" status. Other vampires will never become master vampires, although their abilities continue to increase with age to a certain limit.
Powers.
Master vampires are more powerful than typical vampires with regard to the general abilities discussed above, have the ability to control lesser vampires, and may also develop additional powers. Some of the abilities that master vampires may display include the following:
Ability to call animals.
Some master vampires have one or more animals to call. This ability also allows them to summon and command animals and lycanthropes of that type. A sufficiently powerful lycanthrope can interfere with this call, however.
Early rising.
Some master vampires are able to wake, move, and use their powers during daylight (but must remain in shadow).
Animal servant.
A vampire with the ability to call animals may also form a vampire-servant relationship with one animal or lycanthrope subject to the vampire's call.
Power drain.
A master is capable of drawing all of the power from vampires that he has personally sired, reducing them to a weakened, near-skeletal state. This is usually used as a form of punishment.